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New Product Development in Audio Robotics

An audiobot is a computer system that uses autonomous learning algorithms to automatically record, engineer, and/or produce music, speech, or other sound programming. Sight and hearing are the the majority of common techniques of computer-to-human conversation -- through screen display, audio signal and computer-generated speech. Touch is an alternative means of computer-to-human connection which might become more common with a rise in artificial reality, but at the present time lags far behind sight and hearing as a basis for computer-to-human messaging.

Voice recognition is a central method of human-to-computer connection in situations where use of touch-based devices (such as a keyboard or mouse) is inefficient or futile. For example, body movement could be limited due to injury or illness. There may be health risks, such as carpal tunnel syndrome, due to the repeated movements associated with touch-based tools. It may also be necessary for a person to keep their hands and vision free for other applications during communication. In some situations, human-to-computer communication through voice recognition is preferred as a more natural method of transmission even when touch-based messaging is doable.

With supervised knowledge, a simulated neural network is exposed to information for which the right answers are known and varies in network configuration are directed in the direction of production of the right answers. Once trained, the neural network is then used for problems for which the right answers are not known. With unsupervised knowledge, an artificial neural network is exposed to data without (known) right answers and alters in network pattern are self-organized. Effectively, the network is looking for unknown patterns and meaning in the files. Topological ordering is a promising technique for unsupervised neural networks.

Will implantable connectivity hardware be developed and used on a wide scale? In some respects, we have already begun going down the path toward ICCDs with implantable biomedical inventions, such as pacemakers, with wireless messaging capability and network connectivity. As the evolution of these medical inventions converges with technological developments in wireless network devices such as cell phones, ICCDs will be formed. Traditional means of human-computer interaction grounded on keyboard, mouse, and voice input will increasingly be observed as bottlenecks in the flow of human-computer interaction and there will be increasing motion closer to the "broad-band" cyber-physiologic interaction made possible by ICCDs with direct neural-computer connections.

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